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This ensures all animations match up to the total duration, and don’t finish too early, if animations finish too early when the .play() method is called specific animations that are finished will restart while the rest of the animations will continue playing.

Note: you cannot use the padEndDelay option and set a value for endDelay, the endDelay value will replace the padded endDelay, padEndDelay is also ignored if loop is true or is set to infinity.

When creating progress/seek bars this needs to be enabled for the animation to function properly.