This ensures all
animations match up to the total duration, and don’t finish too early, if animations finish too early when the
.play() method is called specific animations that are finished will restart while the rest of the animations will continue playing.
Note: you cannot use the
padEndDelay option and set a value for
endDelay value will replace the padded endDelay,
padEndDelay is also ignored if
true or is set to
When creating progress/seek bars this needs to be enabled for the animation to function properly.